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sound/pci/au88x0/au88x0_game.c 3.59 KB
1da177e4c   Linus Torvalds   Linux-2.6.12-rc2
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  /*
1da177e4c   Linus Torvalds   Linux-2.6.12-rc2
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   *  Manuel Jander.
   *
   *  Based on the work of:
   *  Vojtech Pavlik
   *  Raymond Ingles
   *
   * This program is free software; you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation; either version 2 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software
   * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
   *
   * Should you need to contact me, the author, you can do so either by
   * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
   * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
   *
   * Based 90% on Vojtech Pavlik pcigame driver.
   * Merged and modified by Manuel Jander, for the OpenVortex
   * driver. (email: mjander@embedded.cl).
   */
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  #include <linux/time.h>
  #include <linux/delay.h>
  #include <linux/init.h>
  #include <sound/core.h>
  #include "au88x0.h"
  #include <linux/gameport.h>
d81a6d717   Paul Gortmaker   sound: Add export...
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  #include <linux/export.h>
1da177e4c   Linus Torvalds   Linux-2.6.12-rc2
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  #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
  
  #define VORTEX_GAME_DWAIT	20	/* 20 ms */
  
  static unsigned char vortex_game_read(struct gameport *gameport)
  {
  	vortex_t *vortex = gameport_get_port_data(gameport);
  	return hwread(vortex->mmio, VORTEX_GAME_LEGACY);
  }
  
  static void vortex_game_trigger(struct gameport *gameport)
  {
  	vortex_t *vortex = gameport_get_port_data(gameport);
  	hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff);
  }
  
  static int
  vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons)
  {
  	vortex_t *vortex = gameport_get_port_data(gameport);
  	int i;
  
  	*buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf;
  
  	for (i = 0; i < 4; i++) {
  		axes[i] =
  		    hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE));
  		if (axes[i] == AXIS_RANGE)
  			axes[i] = -1;
  	}
  	return 0;
  }
  
  static int vortex_game_open(struct gameport *gameport, int mode)
  {
  	vortex_t *vortex = gameport_get_port_data(gameport);
  
  	switch (mode) {
  	case GAMEPORT_MODE_COOKED:
  		hwwrite(vortex->mmio, VORTEX_CTRL2,
  			hwread(vortex->mmio,
  			       VORTEX_CTRL2) | CTRL2_GAME_ADCMODE);
  		msleep(VORTEX_GAME_DWAIT);
  		return 0;
  	case GAMEPORT_MODE_RAW:
  		hwwrite(vortex->mmio, VORTEX_CTRL2,
  			hwread(vortex->mmio,
  			       VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE);
  		return 0;
  	default:
  		return -1;
  	}
  
  	return 0;
  }
  
  static int __devinit vortex_gameport_register(vortex_t * vortex)
  {
  	struct gameport *gp;
  
  	vortex->gameport = gp = gameport_allocate_port();
  	if (!gp) {
  		printk(KERN_ERR "vortex: cannot allocate memory for gameport
  ");
  		return -ENOMEM;
  	};
  
  	gameport_set_name(gp, "AU88x0 Gameport");
  	gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev));
  	gameport_set_dev_parent(gp, &vortex->pci_dev->dev);
  
  	gp->read = vortex_game_read;
  	gp->trigger = vortex_game_trigger;
  	gp->cooked_read = vortex_game_cooked_read;
  	gp->open = vortex_game_open;
  
  	gameport_set_port_data(gp, vortex);
  	gp->fuzz = 64;
  
  	gameport_register_port(gp);
  
  	return 0;
  }
  
  static void vortex_gameport_unregister(vortex_t * vortex)
  {
  	if (vortex->gameport) {
  		gameport_unregister_port(vortex->gameport);
  		vortex->gameport = NULL;
  	}
  }
  
  #else
  static inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; }
  static inline void vortex_gameport_unregister(vortex_t * vortex) { }
  #endif