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include/asm-powerpc/vga.h
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#ifndef _ASM_POWERPC_VGA_H_ #define _ASM_POWERPC_VGA_H_ #ifdef __KERNEL__ |
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/* * Access to VGA videoram * * (c) 1998 Martin Mares <mj@ucw.cz> |
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*/ |
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#include <asm/io.h> |
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#if defined(CONFIG_VGA_CONSOLE) || defined(CONFIG_MDA_CONSOLE) #define VT_BUF_HAVE_RW /* * These are only needed for supporting VGA or MDA text mode, which use little * endian byte ordering. * In other cases, we can optimize by using native byte ordering and * <linux/vt_buffer.h> has already done the right job for us. */ static inline void scr_writew(u16 val, volatile u16 *addr) { st_le16(addr, val); } static inline u16 scr_readw(volatile const u16 *addr) { return ld_le16(addr); } #define VT_BUF_HAVE_MEMCPYW #define scr_memcpyw memcpy #endif /* !CONFIG_VGA_CONSOLE && !CONFIG_MDA_CONSOLE */ extern unsigned long vgacon_remap_base; |
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#ifdef __powerpc64__ |
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#define VGA_MAP_MEM(x,s) ((unsigned long) ioremap((x), s)) |
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#else |
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#define VGA_MAP_MEM(x,s) (x + vgacon_remap_base) |
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#endif |
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#define vga_readb(x) (*(x)) #define vga_writeb(x,y) (*(y) = (x)) |
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#endif /* __KERNEL__ */ #endif /* _ASM_POWERPC_VGA_H_ */ |