Blame view

Documentation/kobject.txt 17.6 KB
36d78d6c5   Greg Kroah-Hartman   kobject: update t...
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
  Everything you never wanted to know about kobjects, ksets, and ktypes
  
  Greg Kroah-Hartman <gregkh@suse.de>
  
  Based on an original article by Jon Corbet for lwn.net written October 1,
  2003 and located at http://lwn.net/Articles/51437/
  
  Last updated December 19, 2007
  
  
  Part of the difficulty in understanding the driver model - and the kobject
  abstraction upon which it is built - is that there is no obvious starting
  place. Dealing with kobjects requires understanding a few different types,
  all of which make reference to each other. In an attempt to make things
  easier, we'll take a multi-pass approach, starting with vague terms and
  adding detail as we go. To that end, here are some quick definitions of
  some terms we will be working with.
  
   - A kobject is an object of type struct kobject.  Kobjects have a name
     and a reference count.  A kobject also has a parent pointer (allowing
     objects to be arranged into hierarchies), a specific type, and,
     usually, a representation in the sysfs virtual filesystem.
  
     Kobjects are generally not interesting on their own; instead, they are
     usually embedded within some other structure which contains the stuff
     the code is really interested in.
  
     No structure should EVER have more than one kobject embedded within it.
     If it does, the reference counting for the object is sure to be messed
     up and incorrect, and your code will be buggy.  So do not do this.
  
   - A ktype is the type of object that embeds a kobject.  Every structure
     that embeds a kobject needs a corresponding ktype.  The ktype controls
     what happens to the kobject when it is created and destroyed.
  
   - A kset is a group of kobjects.  These kobjects can be of the same ktype
     or belong to different ktypes.  The kset is the basic container type for
     collections of kobjects. Ksets contain their own kobjects, but you can
     safely ignore that implementation detail as the kset core code handles
     this kobject automatically.
  
     When you see a sysfs directory full of other directories, generally each
     of those directories corresponds to a kobject in the same kset.
  
  We'll look at how to create and manipulate all of these types. A bottom-up
  approach will be taken, so we'll go back to kobjects.
  
  
  Embedding kobjects
  
  It is rare for kernel code to create a standalone kobject, with one major
  exception explained below.  Instead, kobjects are used to control access to
  a larger, domain-specific object.  To this end, kobjects will be found
  embedded in other structures.  If you are used to thinking of things in
  object-oriented terms, kobjects can be seen as a top-level, abstract class
  from which other classes are derived.  A kobject implements a set of
  capabilities which are not particularly useful by themselves, but which are
  nice to have in other objects.  The C language does not allow for the
  direct expression of inheritance, so other techniques - such as structure
  embedding - must be used.
462bd295a   Robert P. J. Day   kobject: document...
61
62
63
64
  (As an aside, for those familiar with the kernel linked list implementation,
  this is analogous as to how "list_head" structs are rarely useful on
  their own, but are invariably found embedded in the larger objects of
  interest.)
36d78d6c5   Greg Kroah-Hartman   kobject: update t...
65

462bd295a   Robert P. J. Day   kobject: document...
66
67
68
69
  So, for example, the UIO code in drivers/uio/uio.c has a structure that
  defines the memory region associated with a uio device:
  
      struct uio_map {
36d78d6c5   Greg Kroah-Hartman   kobject: update t...
70
  	struct kobject kobj;
462bd295a   Robert P. J. Day   kobject: document...
71
72
  	struct uio_mem *mem;
      };
36d78d6c5   Greg Kroah-Hartman   kobject: update t...
73

462bd295a   Robert P. J. Day   kobject: document...
74
  If you have a struct uio_map structure, finding its embedded kobject is
36d78d6c5   Greg Kroah-Hartman   kobject: update t...
75
76
77
78
79
  just a matter of using the kobj member.  Code that works with kobjects will
  often have the opposite problem, however: given a struct kobject pointer,
  what is the pointer to the containing structure?  You must avoid tricks
  (such as assuming that the kobject is at the beginning of the structure)
  and, instead, use the container_of() macro, found in <linux/kernel.h>:
462bd295a   Robert P. J. Day   kobject: document...
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
      container_of(pointer, type, member)
  
  where:
  
    * "pointer" is the pointer to the embedded kobject,
    * "type" is the type of the containing structure, and
    * "member" is the name of the structure field to which "pointer" points.
  
  The return value from container_of() is a pointer to the corresponding
  container type. So, for example, a pointer "kp" to a struct kobject
  embedded *within* a struct uio_map could be converted to a pointer to the
  *containing* uio_map structure with:
  
      struct uio_map *u_map = container_of(kp, struct uio_map, kobj);
  
  For convenience, programmers often define a simple macro for "back-casting"
  kobject pointers to the containing type.  Exactly this happens in the
  earlier drivers/uio/uio.c, as you can see here:
  
      struct uio_map {
          struct kobject kobj;
          struct uio_mem *mem;
      };
36d78d6c5   Greg Kroah-Hartman   kobject: update t...
103

462bd295a   Robert P. J. Day   kobject: document...
104
      #define to_map(map) container_of(map, struct uio_map, kobj)
36d78d6c5   Greg Kroah-Hartman   kobject: update t...
105

462bd295a   Robert P. J. Day   kobject: document...
106
107
  where the macro argument "map" is a pointer to the struct kobject in
  question.  That macro is subsequently invoked with:
36d78d6c5   Greg Kroah-Hartman   kobject: update t...
108

462bd295a   Robert P. J. Day   kobject: document...
109
      struct uio_map *map = to_map(kobj);
36d78d6c5   Greg Kroah-Hartman   kobject: update t...
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
  
  
  Initialization of kobjects
  
  Code which creates a kobject must, of course, initialize that object. Some
  of the internal fields are setup with a (mandatory) call to kobject_init():
  
      void kobject_init(struct kobject *kobj, struct kobj_type *ktype);
  
  The ktype is required for a kobject to be created properly, as every kobject
  must have an associated kobj_type.  After calling kobject_init(), to
  register the kobject with sysfs, the function kobject_add() must be called:
  
      int kobject_add(struct kobject *kobj, struct kobject *parent, const char *fmt, ...);
  
  This sets up the parent of the kobject and the name for the kobject
  properly.  If the kobject is to be associated with a specific kset,
  kobj->kset must be assigned before calling kobject_add().  If a kset is
  associated with a kobject, then the parent for the kobject can be set to
  NULL in the call to kobject_add() and then the kobject's parent will be the
  kset itself.
  
  As the name of the kobject is set when it is added to the kernel, the name
  of the kobject should never be manipulated directly.  If you must change
  the name of the kobject, call kobject_rename():
  
      int kobject_rename(struct kobject *kobj, const char *new_name);
0732b49c8   Rusty Russell   kobject: Make Doc...
137
138
  kobject_rename does not perform any locking or have a solid notion of
  what names are valid so the caller must provide their own sanity checking
030c1d2bf   Eric W. Biederman   kobject: Fix kobj...
139
  and serialization.
36d78d6c5   Greg Kroah-Hartman   kobject: update t...
140
141
142
143
144
145
146
147
148
149
  There is a function called kobject_set_name() but that is legacy cruft and
  is being removed.  If your code needs to call this function, it is
  incorrect and needs to be fixed.
  
  To properly access the name of the kobject, use the function
  kobject_name():
  
      const char *kobject_name(const struct kobject * kobj);
  
  There is a helper function to both initialize and add the kobject to the
19f594600   Matt LaPlante   trivial: Miscella...
150
  kernel at the same time, called surprisingly enough kobject_init_and_add():
36d78d6c5   Greg Kroah-Hartman   kobject: update t...
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
  
      int kobject_init_and_add(struct kobject *kobj, struct kobj_type *ktype,
                               struct kobject *parent, const char *fmt, ...);
  
  The arguments are the same as the individual kobject_init() and
  kobject_add() functions described above.
  
  
  Uevents
  
  After a kobject has been registered with the kobject core, you need to
  announce to the world that it has been created.  This can be done with a
  call to kobject_uevent():
  
      int kobject_uevent(struct kobject *kobj, enum kobject_action action);
  
  Use the KOBJ_ADD action for when the kobject is first added to the kernel.
  This should be done only after any attributes or children of the kobject
  have been initialized properly, as userspace will instantly start to look
  for them when this call happens.
  
  When the kobject is removed from the kernel (details on how to do that is
  below), the uevent for KOBJ_REMOVE will be automatically created by the
  kobject core, so the caller does not have to worry about doing that by
  hand.
  
  
  Reference counts
  
  One of the key functions of a kobject is to serve as a reference counter
  for the object in which it is embedded. As long as references to the object
  exist, the object (and the code which supports it) must continue to exist.
  The low-level functions for manipulating a kobject's reference counts are:
  
      struct kobject *kobject_get(struct kobject *kobj);
      void kobject_put(struct kobject *kobj);
  
  A successful call to kobject_get() will increment the kobject's reference
  counter and return the pointer to the kobject.
  
  When a reference is released, the call to kobject_put() will decrement the
  reference count and, possibly, free the object. Note that kobject_init()
  sets the reference count to one, so the code which sets up the kobject will
  need to do a kobject_put() eventually to release that reference.
  
  Because kobjects are dynamic, they must not be declared statically or on
  the stack, but instead, always allocated dynamically.  Future versions of
  the kernel will contain a run-time check for kobjects that are created
  statically and will warn the developer of this improper usage.
  
  If all that you want to use a kobject for is to provide a reference counter
  for your structure, please use the struct kref instead; a kobject would be
  overkill.  For more information on how to use struct kref, please see the
  file Documentation/kref.txt in the Linux kernel source tree.
  
  
  Creating "simple" kobjects
  
  Sometimes all that a developer wants is a way to create a simple directory
  in the sysfs hierarchy, and not have to mess with the whole complication of
  ksets, show and store functions, and other details.  This is the one
  exception where a single kobject should be created.  To create such an
  entry, use the function:
  
      struct kobject *kobject_create_and_add(char *name, struct kobject *parent);
  
  This function will create a kobject and place it in sysfs in the location
  underneath the specified parent kobject.  To create simple attributes
  associated with this kobject, use:
  
      int sysfs_create_file(struct kobject *kobj, struct attribute *attr);
  or
      int sysfs_create_group(struct kobject *kobj, struct attribute_group *grp);
  
  Both types of attributes used here, with a kobject that has been created
  with the kobject_create_and_add(), can be of type kobj_attribute, so no
  special custom attribute is needed to be created.
  
  See the example module, samples/kobject/kobject-example.c for an
  implementation of a simple kobject and attributes.
  
  
  
  ktypes and release methods
  
  One important thing still missing from the discussion is what happens to a
  kobject when its reference count reaches zero. The code which created the
  kobject generally does not know when that will happen; if it did, there
  would be little point in using a kobject in the first place. Even
  predictable object lifecycles become more complicated when sysfs is brought
  in as other portions of the kernel can get a reference on any kobject that
  is registered in the system.
  
  The end result is that a structure protected by a kobject cannot be freed
  before its reference count goes to zero. The reference count is not under
  the direct control of the code which created the kobject. So that code must
  be notified asynchronously whenever the last reference to one of its
  kobjects goes away.
  
  Once you registered your kobject via kobject_add(), you must never use
  kfree() to free it directly. The only safe way is to use kobject_put(). It
  is good practice to always use kobject_put() after kobject_init() to avoid
  errors creeping in.
  
  This notification is done through a kobject's release() method. Usually
  such a method has a form like:
  
      void my_object_release(struct kobject *kobj)
      {
      	    struct my_object *mine = container_of(kobj, struct my_object, kobj);
  
  	    /* Perform any additional cleanup on this object, then... */
  	    kfree(mine);
      }
  
  One important point cannot be overstated: every kobject must have a
  release() method, and the kobject must persist (in a consistent state)
  until that method is called. If these constraints are not met, the code is
  flawed.  Note that the kernel will warn you if you forget to provide a
  release() method.  Do not try to get rid of this warning by providing an
  "empty" release function; you will be mocked mercilessly by the kobject
  maintainer if you attempt this.
  
  Note, the name of the kobject is available in the release function, but it
  must NOT be changed within this callback.  Otherwise there will be a memory
  leak in the kobject core, which makes people unhappy.
  
  Interestingly, the release() method is not stored in the kobject itself;
  instead, it is associated with the ktype. So let us introduce struct
  kobj_type:
  
      struct kobj_type {
  	    void (*release)(struct kobject *);
52cf25d0a   Emese Revfy   Driver core: Cons...
284
  	    const struct sysfs_ops *sysfs_ops;
36d78d6c5   Greg Kroah-Hartman   kobject: update t...
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
  	    struct attribute	**default_attrs;
      };
  
  This structure is used to describe a particular type of kobject (or, more
  correctly, of containing object). Every kobject needs to have an associated
  kobj_type structure; a pointer to that structure must be specified when you
  call kobject_init() or kobject_init_and_add().
  
  The release field in struct kobj_type is, of course, a pointer to the
  release() method for this type of kobject. The other two fields (sysfs_ops
  and default_attrs) control how objects of this type are represented in
  sysfs; they are beyond the scope of this document.
  
  The default_attrs pointer is a list of default attributes that will be
  automatically created for any kobject that is registered with this ktype.
  
  
  ksets
  
  A kset is merely a collection of kobjects that want to be associated with
  each other.  There is no restriction that they be of the same ktype, but be
  very careful if they are not.
  
  A kset serves these functions:
  
   - It serves as a bag containing a group of objects. A kset can be used by
     the kernel to track "all block devices" or "all PCI device drivers."
  
   - A kset is also a subdirectory in sysfs, where the associated kobjects
     with the kset can show up.  Every kset contains a kobject which can be
     set up to be the parent of other kobjects; the top-level directories of
     the sysfs hierarchy are constructed in this way.
  
   - Ksets can support the "hotplugging" of kobjects and influence how
     uevent events are reported to user space.
  
  In object-oriented terms, "kset" is the top-level container class; ksets
  contain their own kobject, but that kobject is managed by the kset code and
  should not be manipulated by any other user.
  
  A kset keeps its children in a standard kernel linked list.  Kobjects point
  back to their containing kset via their kset field. In almost all cases,
acccafe9c   David Brigada   kobject: Document...
327
  the kobjects belonging to a kset have that kset (or, strictly, its embedded
36d78d6c5   Greg Kroah-Hartman   kobject: update t...
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
  kobject) in their parent.
  
  As a kset contains a kobject within it, it should always be dynamically
  created and never declared statically or on the stack.  To create a new
  kset use:
    struct kset *kset_create_and_add(const char *name,
  				   struct kset_uevent_ops *u,
  				   struct kobject *parent);
  
  When you are finished with the kset, call:
    void kset_unregister(struct kset *kset);
  to destroy it.
  
  An example of using a kset can be seen in the
  samples/kobject/kset-example.c file in the kernel tree.
  
  If a kset wishes to control the uevent operations of the kobjects
  associated with it, it can use the struct kset_uevent_ops to handle it:
  
  struct kset_uevent_ops {
          int (*filter)(struct kset *kset, struct kobject *kobj);
          const char *(*name)(struct kset *kset, struct kobject *kobj);
          int (*uevent)(struct kset *kset, struct kobject *kobj,
                        struct kobj_uevent_env *env);
  };
  
  
  The filter function allows a kset to prevent a uevent from being emitted to
  userspace for a specific kobject.  If the function returns 0, the uevent
  will not be emitted.
  
  The name function will be called to override the default name of the kset
  that the uevent sends to userspace.  By default, the name will be the same
  as the kset itself, but this function, if present, can override that name.
  
  The uevent function will be called when the uevent is about to be sent to
  userspace to allow more environment variables to be added to the uevent.
  
  One might ask how, exactly, a kobject is added to a kset, given that no
  functions which perform that function have been presented.  The answer is
  that this task is handled by kobject_add().  When a kobject is passed to
  kobject_add(), its kset member should point to the kset to which the
  kobject will belong.  kobject_add() will handle the rest.
  
  If the kobject belonging to a kset has no parent kobject set, it will be
  added to the kset's directory.  Not all members of a kset do necessarily
  live in the kset directory.  If an explicit parent kobject is assigned
  before the kobject is added, the kobject is registered with the kset, but
  added below the parent kobject.
  
  
  Kobject removal
  
  After a kobject has been registered with the kobject core successfully, it
  must be cleaned up when the code is finished with it.  To do that, call
  kobject_put().  By doing this, the kobject core will automatically clean up
  all of the memory allocated by this kobject.  If a KOBJ_ADD uevent has been
  sent for the object, a corresponding KOBJ_REMOVE uevent will be sent, and
  any other sysfs housekeeping will be handled for the caller properly.
  
  If you need to do a two-stage delete of the kobject (say you are not
  allowed to sleep when you need to destroy the object), then call
  kobject_del() which will unregister the kobject from sysfs.  This makes the
  kobject "invisible", but it is not cleaned up, and the reference count of
  the object is still the same.  At a later time call kobject_put() to finish
  the cleanup of the memory associated with the kobject.
  
  kobject_del() can be used to drop the reference to the parent object, if
  circular references are constructed.  It is valid in some cases, that a
  parent objects references a child.  Circular references _must_ be broken
  with an explicit call to kobject_del(), so that a release functions will be
  called, and the objects in the former circle release each other.
  
  
  Example code to copy from
  
  For a more complete example of using ksets and kobjects properly, see the
178a5b35b   Robert P. J. Day   kobject: document...
405
406
  example programs samples/kobject/{kobject-example.c,kset-example.c},
  which will be built as loadable modules if you select CONFIG_SAMPLE_KOBJECT.