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sound/aoa/aoa.h 3.73 KB
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  /*
   * Apple Onboard Audio definitions
   *
   * Copyright 2006 Johannes Berg <johannes@sipsolutions.net>
   *
   * GPL v2, can be found in COPYING.
   */
  
  #ifndef __AOA_H
  #define __AOA_H
  #include <asm/prom.h>
  #include <linux/module.h>
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  #include <sound/core.h>
  #include <sound/asound.h>
  #include <sound/control.h>
  #include "aoa-gpio.h"
  #include "soundbus/soundbus.h"
  
  #define MAX_CODEC_NAME_LEN	32
  
  struct aoa_codec {
  	char	name[MAX_CODEC_NAME_LEN];
  
  	struct module *owner;
  
  	/* called when the fabric wants to init this codec.
  	 * Do alsa card manipulations from here. */
  	int (*init)(struct aoa_codec *codec);
  
  	/* called when the fabric is done with the codec.
  	 * The alsa card will be cleaned up so don't bother. */
  	void (*exit)(struct aoa_codec *codec);
  
  	/* May be NULL, but can be used by the fabric.
  	 * Refcounting is the codec driver's responsibility */
  	struct device_node *node;
  
  	/* assigned by fabric before init() is called, points
  	 * to the soundbus device. Cannot be NULL. */
  	struct soundbus_dev *soundbus_dev;
  
  	/* assigned by the fabric before init() is called, points
  	 * to the fabric's gpio runtime record for the relevant
  	 * device. */
  	struct gpio_runtime *gpio;
  
  	/* assigned by the fabric before init() is called, contains
  	 * a codec specific bitmask of what outputs and inputs are
  	 * actually connected */
  	u32 connected;
  
  	/* data the fabric can associate with this structure */
  	void *fabric_data;
  
  	/* private! */
  	struct list_head list;
  	struct aoa_fabric *fabric;
  };
  
  /* return 0 on success */
  extern int
  aoa_codec_register(struct aoa_codec *codec);
  extern void
  aoa_codec_unregister(struct aoa_codec *codec);
  
  #define MAX_LAYOUT_NAME_LEN	32
  
  struct aoa_fabric {
  	char	name[MAX_LAYOUT_NAME_LEN];
  
  	struct module *owner;
  
  	/* once codecs register, they are passed here after.
  	 * They are of course not initialised, since the
  	 * fabric is responsible for initialising some fields
  	 * in the codec structure! */
  	int (*found_codec)(struct aoa_codec *codec);
  	/* called for each codec when it is removed,
  	 * also in the case that aoa_fabric_unregister
  	 * is called and all codecs are removed
  	 * from this fabric.
  	 * Also called if found_codec returned 0 but
  	 * the codec couldn't initialise. */
  	void (*remove_codec)(struct aoa_codec *codec);
  	/* If found_codec returned 0, and the codec
  	 * could be initialised, this is called. */
  	void (*attached_codec)(struct aoa_codec *codec);
  };
  
  /* return 0 on success, -EEXIST if another fabric is
   * registered, -EALREADY if the same fabric is registered.
   * Passing NULL can be used to test for the presence
   * of another fabric, if -EALREADY is returned there is
   * no other fabric present.
   * In the case that the function returns -EALREADY
   * and the fabric passed is not NULL, all codecs
   * that are not assigned yet are passed to the fabric
   * again for reconsideration. */
  extern int
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  aoa_fabric_register(struct aoa_fabric *fabric, struct device *dev);
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  /* it is vital to call this when the fabric exits!
   * When calling, the remove_codec will be called
   * for all codecs, unless it is NULL. */
  extern void
  aoa_fabric_unregister(struct aoa_fabric *fabric);
  
  /* if for some reason you want to get rid of a codec
   * before the fabric is removed, use this.
   * Note that remove_codec is called for it! */
  extern void
  aoa_fabric_unlink_codec(struct aoa_codec *codec);
  
  /* alsa help methods */
  struct aoa_card {
  	struct snd_card *alsa_card;
  };
          
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  extern int aoa_snd_device_new(enum snd_device_type type,
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  	void * device_data, struct snd_device_ops * ops);
  extern struct snd_card *aoa_get_card(void);
  extern int aoa_snd_ctl_add(struct snd_kcontrol* control);
  
  /* GPIO stuff */
  extern struct gpio_methods *pmf_gpio_methods;
  extern struct gpio_methods *ftr_gpio_methods;
  /* extern struct gpio_methods *map_gpio_methods; */
  
  #endif /* __AOA_H */