25 Feb, 2013

1 commit

  • This allows the hid drivers to be independent from the transport layer.

    The patch was constructed by replacing all occurences of
    usbhid_submit_report() by its hid_hw_request() counterpart.
    Then, drivers not requiring USB_HID anymore have their USB_HID
    dependency cleaned in the Kconfig file.

    Finally, few drivers still depends on USB_HID. Many of them
    are requiring the io wait callback. They are found in the next patch.

    Signed-off-by: Benjamin Tissoires
    Reviewed-by: Mika Westerberg

    For the sensor-hub part:
    Tested-by: Mika Westerberg
    Signed-off-by: Jiri Kosina

    Benjamin Tissoires
     

03 Jan, 2013

1 commit

  • Use the new module_hid_driver macro in all HID drivers that have
    a simple register/unregister init/exit.

    This also converts the hid drivers that test for a failure of
    hid_register_driver() and report the failure. Using module_hid_driver
    in those drivers removes the failure message.

    Signed-off-by: H Hartley Sweeten
    Signed-off-by: Jiri Kosina

    H Hartley Sweeten
     

05 Jan, 2012

1 commit


21 Dec, 2011

1 commit


01 Nov, 2011

1 commit


20 Jul, 2011

1 commit


10 Dec, 2010

1 commit

  • Neaten current uses of dev_ by adding and using
    hid specific hid_ macros.

    Convert existing uses of dev_ uses to hid_.
    Convert hid-pidff printk uses to hid_.

    Remove err_hid and use hid_err instead.

    Add missing newlines to logging messages where necessary.
    Coalesce format strings.

    Add and use pr_fmt(fmt) KBUILD_MODNAME ": " fmt

    Other miscellaneous changes:

    Add const struct hid_device * argument to hid-core functions
    extract() and implement() so hid_ can be used by them.
    Fix bad indentation in hid-core hid_input_field function
    that calls extract() function above.

    Signed-off-by: Joe Perches
    Signed-off-by: Jiri Kosina

    Joe Perches
     

02 Nov, 2010

1 commit

  • The device has connections for GameCube, PlayStation 2 and Dreamcast
    controllers, however Force Feedback is only supported for PS2 and GC
    controllers.

    When using a PS2 controller it may be necessary to press the "Analog" button to
    enable support for both motors (this behavior is identical to the Windows
    driver, I have found no way to avoid that).

    Signed-off-by: Ignaz Forster
    Signed-off-by: Jiri Kosina

    Ignaz Forster