25 Feb, 2013
1 commit
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This allows the hid drivers to be independent from the transport layer.
The patch was constructed by replacing all occurences of
usbhid_submit_report() by its hid_hw_request() counterpart.
Then, drivers not requiring USB_HID anymore have their USB_HID
dependency cleaned in the Kconfig file.Finally, few drivers still depends on USB_HID. Many of them
are requiring the io wait callback. They are found in the next patch.Signed-off-by: Benjamin Tissoires
Reviewed-by: Mika WesterbergFor the sensor-hub part:
Tested-by: Mika Westerberg
Signed-off-by: Jiri Kosina
03 Jan, 2013
1 commit
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Use the new module_hid_driver macro in all HID drivers that have
a simple register/unregister init/exit.This also converts the hid drivers that test for a failure of
hid_register_driver() and report the failure. Using module_hid_driver
in those drivers removes the failure message.Signed-off-by: H Hartley Sweeten
Signed-off-by: Jiri Kosina
05 Jan, 2012
1 commit
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…wacom' and 'wiimote' into for-linus
21 Dec, 2011
1 commit
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Use macro instead of 0x118 PID in device table.
Signed-off-by: Jiri Kosina
01 Nov, 2011
1 commit
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A pending cleanup will mean that module.h won't be implicitly
everywhere anymore. Make sure the modular drivers in clocksource
are actually calling out for explicitly in advance.Signed-off-by: Paul Gortmaker
20 Jul, 2011
1 commit
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emsff_init() may fail, let's properly handle the failure.
Signed-off-by: Axel Lin
Signed-off-by: Jiri Kosina
10 Dec, 2010
1 commit
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Neaten current uses of dev_ by adding and using
hid specific hid_ macros.Convert existing uses of dev_ uses to hid_.
Convert hid-pidff printk uses to hid_.Remove err_hid and use hid_err instead.
Add missing newlines to logging messages where necessary.
Coalesce format strings.Add and use pr_fmt(fmt) KBUILD_MODNAME ": " fmt
Other miscellaneous changes:
Add const struct hid_device * argument to hid-core functions
extract() and implement() so hid_ can be used by them.
Fix bad indentation in hid-core hid_input_field function
that calls extract() function above.Signed-off-by: Joe Perches
Signed-off-by: Jiri Kosina
02 Nov, 2010
1 commit
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The device has connections for GameCube, PlayStation 2 and Dreamcast
controllers, however Force Feedback is only supported for PS2 and GC
controllers.When using a PS2 controller it may be necessary to press the "Analog" button to
enable support for both motors (this behavior is identical to the Windows
driver, I have found no way to avoid that).Signed-off-by: Ignaz Forster
Signed-off-by: Jiri Kosina