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lib/rbtree.c 14.4 KB
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  /*
    Red Black Trees
    (C) 1999  Andrea Arcangeli <andrea@suse.de>
    (C) 2002  David Woodhouse <dwmw2@infradead.org>
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    (C) 2012  Michel Lespinasse <walken@google.com>
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   * SPDX-License-Identifier:	GPL-2.0+
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    linux/lib/rbtree.c
  */
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  #include <linux/rbtree_augmented.h>
  #ifndef __UBOOT__
  #include <linux/export.h>
  #else
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  #include <ubi_uboot.h>
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  #endif
  /*
   * red-black trees properties:  http://en.wikipedia.org/wiki/Rbtree
   *
   *  1) A node is either red or black
   *  2) The root is black
   *  3) All leaves (NULL) are black
   *  4) Both children of every red node are black
   *  5) Every simple path from root to leaves contains the same number
   *     of black nodes.
   *
   *  4 and 5 give the O(log n) guarantee, since 4 implies you cannot have two
   *  consecutive red nodes in a path and every red node is therefore followed by
   *  a black. So if B is the number of black nodes on every simple path (as per
   *  5), then the longest possible path due to 4 is 2B.
   *
   *  We shall indicate color with case, where black nodes are uppercase and red
   *  nodes will be lowercase. Unknown color nodes shall be drawn as red within
   *  parentheses and have some accompanying text comment.
   */
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  static inline void rb_set_black(struct rb_node *rb)
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  {
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  	rb->__rb_parent_color |= RB_BLACK;
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  }
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  static inline struct rb_node *rb_red_parent(struct rb_node *red)
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  {
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  	return (struct rb_node *)red->__rb_parent_color;
  }
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  /*
   * Helper function for rotations:
   * - old's parent and color get assigned to new
   * - old gets assigned new as a parent and 'color' as a color.
   */
  static inline void
  __rb_rotate_set_parents(struct rb_node *old, struct rb_node *new,
  			struct rb_root *root, int color)
  {
  	struct rb_node *parent = rb_parent(old);
  	new->__rb_parent_color = old->__rb_parent_color;
  	rb_set_parent_color(old, new, color);
  	__rb_change_child(old, new, parent, root);
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  }
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  static __always_inline void
  __rb_insert(struct rb_node *node, struct rb_root *root,
  	    void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
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  {
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  	struct rb_node *parent = rb_red_parent(node), *gparent, *tmp;
  
  	while (true) {
  		/*
  		 * Loop invariant: node is red
  		 *
  		 * If there is a black parent, we are done.
  		 * Otherwise, take some corrective action as we don't
  		 * want a red root or two consecutive red nodes.
  		 */
  		if (!parent) {
  			rb_set_parent_color(node, NULL, RB_BLACK);
  			break;
  		} else if (rb_is_black(parent))
  			break;
  
  		gparent = rb_red_parent(parent);
  
  		tmp = gparent->rb_right;
  		if (parent != tmp) {	/* parent == gparent->rb_left */
  			if (tmp && rb_is_red(tmp)) {
  				/*
  				 * Case 1 - color flips
  				 *
  				 *       G            g
  				 *      / \          / \
  				 *     p   u  -->   P   U
  				 *    /            /
  				 *   n            N
  				 *
  				 * However, since g's parent might be red, and
  				 * 4) does not allow this, we need to recurse
  				 * at g.
  				 */
  				rb_set_parent_color(tmp, gparent, RB_BLACK);
  				rb_set_parent_color(parent, gparent, RB_BLACK);
  				node = gparent;
  				parent = rb_parent(node);
  				rb_set_parent_color(node, parent, RB_RED);
  				continue;
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  			}
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  			tmp = parent->rb_right;
  			if (node == tmp) {
  				/*
  				 * Case 2 - left rotate at parent
  				 *
  				 *      G             G
  				 *     / \           / \
  				 *    p   U  -->    n   U
  				 *     \           /
  				 *      n         p
  				 *
  				 * This still leaves us in violation of 4), the
  				 * continuation into Case 3 will fix that.
  				 */
  				parent->rb_right = tmp = node->rb_left;
  				node->rb_left = parent;
  				if (tmp)
  					rb_set_parent_color(tmp, parent,
  							    RB_BLACK);
  				rb_set_parent_color(parent, node, RB_RED);
  				augment_rotate(parent, node);
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  				parent = node;
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  				tmp = node->rb_right;
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  			}
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  			/*
  			 * Case 3 - right rotate at gparent
  			 *
  			 *        G           P
  			 *       / \         / \
  			 *      p   U  -->  n   g
  			 *     /                 \
  			 *    n                   U
  			 */
  			gparent->rb_left = tmp;  /* == parent->rb_right */
  			parent->rb_right = gparent;
  			if (tmp)
  				rb_set_parent_color(tmp, gparent, RB_BLACK);
  			__rb_rotate_set_parents(gparent, parent, root, RB_RED);
  			augment_rotate(gparent, parent);
  			break;
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  		} else {
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  			tmp = gparent->rb_left;
  			if (tmp && rb_is_red(tmp)) {
  				/* Case 1 - color flips */
  				rb_set_parent_color(tmp, gparent, RB_BLACK);
  				rb_set_parent_color(parent, gparent, RB_BLACK);
  				node = gparent;
  				parent = rb_parent(node);
  				rb_set_parent_color(node, parent, RB_RED);
  				continue;
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  			}
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  			tmp = parent->rb_left;
  			if (node == tmp) {
  				/* Case 2 - right rotate at parent */
  				parent->rb_left = tmp = node->rb_right;
  				node->rb_right = parent;
  				if (tmp)
  					rb_set_parent_color(tmp, parent,
  							    RB_BLACK);
  				rb_set_parent_color(parent, node, RB_RED);
  				augment_rotate(parent, node);
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  				parent = node;
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  				tmp = node->rb_left;
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  			}
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  			/* Case 3 - left rotate at gparent */
  			gparent->rb_right = tmp;  /* == parent->rb_left */
  			parent->rb_left = gparent;
  			if (tmp)
  				rb_set_parent_color(tmp, gparent, RB_BLACK);
  			__rb_rotate_set_parents(gparent, parent, root, RB_RED);
  			augment_rotate(gparent, parent);
  			break;
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  		}
  	}
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  }
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  /*
   * Inline version for rb_erase() use - we want to be able to inline
   * and eliminate the dummy_rotate callback there
   */
  static __always_inline void
  ____rb_erase_color(struct rb_node *parent, struct rb_root *root,
  	void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
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  {
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  	struct rb_node *node = NULL, *sibling, *tmp1, *tmp2;
  
  	while (true) {
  		/*
  		 * Loop invariants:
  		 * - node is black (or NULL on first iteration)
  		 * - node is not the root (parent is not NULL)
  		 * - All leaf paths going through parent and node have a
  		 *   black node count that is 1 lower than other leaf paths.
  		 */
  		sibling = parent->rb_right;
  		if (node != sibling) {	/* node == parent->rb_left */
  			if (rb_is_red(sibling)) {
  				/*
  				 * Case 1 - left rotate at parent
  				 *
  				 *     P               S
  				 *    / \             / \
  				 *   N   s    -->    p   Sr
  				 *      / \         / \
  				 *     Sl  Sr      N   Sl
  				 */
  				parent->rb_right = tmp1 = sibling->rb_left;
  				sibling->rb_left = parent;
  				rb_set_parent_color(tmp1, parent, RB_BLACK);
  				__rb_rotate_set_parents(parent, sibling, root,
  							RB_RED);
  				augment_rotate(parent, sibling);
  				sibling = tmp1;
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  			}
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  			tmp1 = sibling->rb_right;
  			if (!tmp1 || rb_is_black(tmp1)) {
  				tmp2 = sibling->rb_left;
  				if (!tmp2 || rb_is_black(tmp2)) {
  					/*
  					 * Case 2 - sibling color flip
  					 * (p could be either color here)
  					 *
  					 *    (p)           (p)
  					 *    / \           / \
  					 *   N   S    -->  N   s
  					 *      / \           / \
  					 *     Sl  Sr        Sl  Sr
  					 *
  					 * This leaves us violating 5) which
  					 * can be fixed by flipping p to black
  					 * if it was red, or by recursing at p.
  					 * p is red when coming from Case 1.
  					 */
  					rb_set_parent_color(sibling, parent,
  							    RB_RED);
  					if (rb_is_red(parent))
  						rb_set_black(parent);
  					else {
  						node = parent;
  						parent = rb_parent(node);
  						if (parent)
  							continue;
  					}
  					break;
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  				}
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  				/*
  				 * Case 3 - right rotate at sibling
  				 * (p could be either color here)
  				 *
  				 *   (p)           (p)
  				 *   / \           / \
  				 *  N   S    -->  N   Sl
  				 *     / \             \
  				 *    sl  Sr            s
  				 *                       \
  				 *                        Sr
  				 */
  				sibling->rb_left = tmp1 = tmp2->rb_right;
  				tmp2->rb_right = sibling;
  				parent->rb_right = tmp2;
  				if (tmp1)
  					rb_set_parent_color(tmp1, sibling,
  							    RB_BLACK);
  				augment_rotate(sibling, tmp2);
  				tmp1 = sibling;
  				sibling = tmp2;
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  			}
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  			/*
  			 * Case 4 - left rotate at parent + color flips
  			 * (p and sl could be either color here.
  			 *  After rotation, p becomes black, s acquires
  			 *  p's color, and sl keeps its color)
  			 *
  			 *      (p)             (s)
  			 *      / \             / \
  			 *     N   S     -->   P   Sr
  			 *        / \         / \
  			 *      (sl) sr      N  (sl)
  			 */
  			parent->rb_right = tmp2 = sibling->rb_left;
  			sibling->rb_left = parent;
  			rb_set_parent_color(tmp1, sibling, RB_BLACK);
  			if (tmp2)
  				rb_set_parent(tmp2, parent);
  			__rb_rotate_set_parents(parent, sibling, root,
  						RB_BLACK);
  			augment_rotate(parent, sibling);
  			break;
  		} else {
  			sibling = parent->rb_left;
  			if (rb_is_red(sibling)) {
  				/* Case 1 - right rotate at parent */
  				parent->rb_left = tmp1 = sibling->rb_right;
  				sibling->rb_right = parent;
  				rb_set_parent_color(tmp1, parent, RB_BLACK);
  				__rb_rotate_set_parents(parent, sibling, root,
  							RB_RED);
  				augment_rotate(parent, sibling);
  				sibling = tmp1;
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  			}
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  			tmp1 = sibling->rb_left;
  			if (!tmp1 || rb_is_black(tmp1)) {
  				tmp2 = sibling->rb_right;
  				if (!tmp2 || rb_is_black(tmp2)) {
  					/* Case 2 - sibling color flip */
  					rb_set_parent_color(sibling, parent,
  							    RB_RED);
  					if (rb_is_red(parent))
  						rb_set_black(parent);
  					else {
  						node = parent;
  						parent = rb_parent(node);
  						if (parent)
  							continue;
  					}
  					break;
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  				}
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  				/* Case 3 - right rotate at sibling */
  				sibling->rb_right = tmp1 = tmp2->rb_left;
  				tmp2->rb_left = sibling;
  				parent->rb_left = tmp2;
  				if (tmp1)
  					rb_set_parent_color(tmp1, sibling,
  							    RB_BLACK);
  				augment_rotate(sibling, tmp2);
  				tmp1 = sibling;
  				sibling = tmp2;
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  			}
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  			/* Case 4 - left rotate at parent + color flips */
  			parent->rb_left = tmp2 = sibling->rb_right;
  			sibling->rb_right = parent;
  			rb_set_parent_color(tmp1, sibling, RB_BLACK);
  			if (tmp2)
  				rb_set_parent(tmp2, parent);
  			__rb_rotate_set_parents(parent, sibling, root,
  						RB_BLACK);
  			augment_rotate(parent, sibling);
  			break;
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  		}
  	}
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  }
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  /* Non-inline version for rb_erase_augmented() use */
  void __rb_erase_color(struct rb_node *parent, struct rb_root *root,
  	void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
  {
  	____rb_erase_color(parent, root, augment_rotate);
  }
  EXPORT_SYMBOL(__rb_erase_color);
  
  /*
   * Non-augmented rbtree manipulation functions.
   *
   * We use dummy augmented callbacks here, and have the compiler optimize them
   * out of the rb_insert_color() and rb_erase() function definitions.
   */
  
  static inline void dummy_propagate(struct rb_node *node, struct rb_node *stop) {}
  static inline void dummy_copy(struct rb_node *old, struct rb_node *new) {}
  static inline void dummy_rotate(struct rb_node *old, struct rb_node *new) {}
  
  static const struct rb_augment_callbacks dummy_callbacks = {
  	dummy_propagate, dummy_copy, dummy_rotate
  };
  
  void rb_insert_color(struct rb_node *node, struct rb_root *root)
  {
  	__rb_insert(node, root, dummy_rotate);
  }
  EXPORT_SYMBOL(rb_insert_color);
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  void rb_erase(struct rb_node *node, struct rb_root *root)
  {
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  	struct rb_node *rebalance;
  	rebalance = __rb_erase_augmented(node, root, &dummy_callbacks);
  	if (rebalance)
  		____rb_erase_color(rebalance, root, dummy_rotate);
  }
  EXPORT_SYMBOL(rb_erase);
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  /*
   * Augmented rbtree manipulation functions.
   *
   * This instantiates the same __always_inline functions as in the non-augmented
   * case, but this time with user-defined callbacks.
   */
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  void __rb_insert_augmented(struct rb_node *node, struct rb_root *root,
  	void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
  {
  	__rb_insert(node, root, augment_rotate);
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  }
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  EXPORT_SYMBOL(__rb_insert_augmented);
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  /*
   * This function returns the first node (in sort order) of the tree.
   */
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  struct rb_node *rb_first(const struct rb_root *root)
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  {
  	struct rb_node	*n;
  
  	n = root->rb_node;
  	if (!n)
  		return NULL;
  	while (n->rb_left)
  		n = n->rb_left;
  	return n;
  }
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  EXPORT_SYMBOL(rb_first);
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  struct rb_node *rb_last(const struct rb_root *root)
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  {
  	struct rb_node	*n;
  
  	n = root->rb_node;
  	if (!n)
  		return NULL;
  	while (n->rb_right)
  		n = n->rb_right;
  	return n;
  }
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  EXPORT_SYMBOL(rb_last);
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  struct rb_node *rb_next(const struct rb_node *node)
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  {
  	struct rb_node *parent;
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  	if (RB_EMPTY_NODE(node))
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  		return NULL;
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  	/*
  	 * If we have a right-hand child, go down and then left as far
  	 * as we can.
  	 */
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  	if (node->rb_right) {
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  		node = node->rb_right; 
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  		while (node->rb_left)
  			node=node->rb_left;
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  		return (struct rb_node *)node;
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  	}
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  	/*
  	 * No right-hand children. Everything down and left is smaller than us,
  	 * so any 'next' node must be in the general direction of our parent.
  	 * Go up the tree; any time the ancestor is a right-hand child of its
  	 * parent, keep going up. First time it's a left-hand child of its
  	 * parent, said parent is our 'next' node.
  	 */
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  	while ((parent = rb_parent(node)) && node == parent->rb_right)
  		node = parent;
  
  	return parent;
  }
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  EXPORT_SYMBOL(rb_next);
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  struct rb_node *rb_prev(const struct rb_node *node)
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  {
  	struct rb_node *parent;
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  	if (RB_EMPTY_NODE(node))
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  		return NULL;
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  	/*
  	 * If we have a left-hand child, go down and then right as far
  	 * as we can.
  	 */
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  	if (node->rb_left) {
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  		node = node->rb_left; 
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  		while (node->rb_right)
  			node=node->rb_right;
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  		return (struct rb_node *)node;
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  	}
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  	/*
  	 * No left-hand children. Go up till we find an ancestor which
  	 * is a right-hand child of its parent.
  	 */
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  	while ((parent = rb_parent(node)) && node == parent->rb_left)
  		node = parent;
  
  	return parent;
  }
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  EXPORT_SYMBOL(rb_prev);
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  void rb_replace_node(struct rb_node *victim, struct rb_node *new,
  		     struct rb_root *root)
  {
  	struct rb_node *parent = rb_parent(victim);
  
  	/* Set the surrounding nodes to point to the replacement */
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  	__rb_change_child(victim, new, parent, root);
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  	if (victim->rb_left)
  		rb_set_parent(victim->rb_left, new);
  	if (victim->rb_right)
  		rb_set_parent(victim->rb_right, new);
  
  	/* Copy the pointers/colour from the victim to the replacement */
  	*new = *victim;
  }
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  EXPORT_SYMBOL(rb_replace_node);
  
  static struct rb_node *rb_left_deepest_node(const struct rb_node *node)
  {
  	for (;;) {
  		if (node->rb_left)
  			node = node->rb_left;
  		else if (node->rb_right)
  			node = node->rb_right;
  		else
  			return (struct rb_node *)node;
  	}
  }
  
  struct rb_node *rb_next_postorder(const struct rb_node *node)
  {
  	const struct rb_node *parent;
  	if (!node)
  		return NULL;
  	parent = rb_parent(node);
  
  	/* If we're sitting on node, we've already seen our children */
  	if (parent && node == parent->rb_left && parent->rb_right) {
  		/* If we are the parent's left node, go to the parent's right
  		 * node then all the way down to the left */
  		return rb_left_deepest_node(parent->rb_right);
  	} else
  		/* Otherwise we are the parent's right node, and the parent
  		 * should be next */
  		return (struct rb_node *)parent;
  }
  EXPORT_SYMBOL(rb_next_postorder);
  
  struct rb_node *rb_first_postorder(const struct rb_root *root)
  {
  	if (!root->rb_node)
  		return NULL;
  
  	return rb_left_deepest_node(root->rb_node);
  }
  EXPORT_SYMBOL(rb_first_postorder);