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include/audio_codec.h 1.35 KB
ce6d99a05   Simon Glass   dm: sound: Create...
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  /* SPDX-License-Identifier: GPL-2.0+ */
  /*
   * Copyright 2018 Google LLC
   * Written by Simon Glass <sjg@chromium.org>
   */
  
  #ifndef __AUDIO_CODEC_H__
  #define __AUDIO_CODEC_H__
  
  /*
   * An audio codec turns digital data into sound with various parameters to
   * control its operation.
   */
  
  /* Operations for sound */
  struct audio_codec_ops {
  	/**
  	 * set_params() - Set audio codec parameters
  	 *
  	 * @dev: Sound device
  	 * @inteface: Interface number to use on codec
  	 * @rate: Sampling rate in Hz
  	 * @mclk_freq: Codec clock frequency in Hz
  	 * @bits_per_sample: Must be 16 or 24
  	 * @channels: Number of channels to use (1=mono, 2=stereo)
  	 * @return 0 if OK, -ve on error
  	 */
  	int (*set_params)(struct udevice *dev, int interface, int rate,
  			  int mclk_freq, int bits_per_sample, uint channels);
  };
  
  #define audio_codec_get_ops(dev) ((struct audio_codec_ops *)(dev)->driver->ops)
  
  /**
   * audio_codec_set_params() - Set audio codec parameters
   *
   * @dev: Sound device
   * @inteface: Interface number to use on codec
   * @rate: Sampling rate in Hz
   * @mclk_freq: Codec clock frequency in Hz
   * @bits_per_sample: Must be 16 or 24
   * @channels: Number of channels to use (1=mono, 2=stereo)
   * @return 0 if OK, -ve on error
   */
  int audio_codec_set_params(struct udevice *dev, int interface, int rate,
  			   int mclk_freq, int bits_per_sample, uint channels);
  
  #endif  /* __AUDIO_CODEC_H__ */