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include/video_console.h 6.18 KB
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  /*
   * Copyright (c) 2015 Google, Inc
   *
   * SPDX-License-Identifier:	GPL-2.0+
   */
  
  #ifndef __video_console_h
  #define __video_console_h
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  #define VID_FRAC_DIV	256
  
  #define VID_TO_PIXEL(x)	((x) / VID_FRAC_DIV)
  #define VID_TO_POS(x)	((x) * VID_FRAC_DIV)
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  /**
   * struct vidconsole_priv - uclass-private data about a console device
   *
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   * Drivers must set up @rows, @cols, @x_charsize, @y_charsize in their probe()
   * method. Drivers may set up @xstart_frac if desired.
   *
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   * @sdev:	stdio device, acting as an output sink
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   * @xcur_frac:	Current X position, in fractional units (VID_TO_POS(x))
   * @curr_row:	Current Y position in pixels (0=top)
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   * @rows:	Number of text rows
   * @cols:	Number of text columns
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   * @x_charsize:	Character width in pixels
   * @y_charsize:	Character height in pixels
   * @tab_width_frac:	Tab width in fractional units
   * @xsize_frac:	Width of the display in fractional units
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   * @xstart_frac:	Left margin for the text console in fractional units
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   * @last_ch:	Last character written to the text console on this line
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   * @escape:	TRUE if currently accumulating an ANSI escape sequence
   * @escape_len:	Length of accumulated escape sequence so far
   * @escape_buf:	Buffer to accumulate escape sequence
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   */
  struct vidconsole_priv {
  	struct stdio_dev sdev;
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  	int xcur_frac;
  	int ycur;
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  	int rows;
  	int cols;
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  	int x_charsize;
  	int y_charsize;
  	int tab_width_frac;
  	int xsize_frac;
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  	int xstart_frac;
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  	int last_ch;
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  	/*
  	 * ANSI escape sequences are accumulated character by character,
  	 * starting after the ESC char (0x1b) until the entire sequence
  	 * is consumed at which point it is acted upon.
  	 */
  	int escape;
  	int escape_len;
  	char escape_buf[32];
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  };
  
  /**
   * struct vidconsole_ops - Video console operations
   *
   * These operations work on either an absolute console position (measured
   * in pixels) or a text row number (measured in rows, where each row consists
   * of an entire line of text - typically 16 pixels).
   */
  struct vidconsole_ops {
  	/**
  	 * putc_xy() - write a single character to a position
  	 *
  	 * @dev:	Device to write to
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  	 * @x_frac:	Fractional pixel X position (0=left-most pixel) which
  	 *		is the X position multipled by VID_FRAC_DIV.
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  	 * @y:		Pixel Y position (0=top-most pixel)
  	 * @ch:		Character to write
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  	 * @return number of fractional pixels that the cursor should move,
  	 * if all is OK, -EAGAIN if we ran out of space on this line, other -ve
  	 * on error
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  	 */
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  	int (*putc_xy)(struct udevice *dev, uint x_frac, uint y, char ch);
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  	/**
  	 * move_rows() - Move text rows from one place to another
  	 *
  	 * @dev:	Device to adjust
  	 * @rowdst:	Destination text row (0=top)
  	 * @rowsrc:	Source start text row
  	 * @count:	Number of text rows to move
  	 * @return 0 if OK, -ve on error
  	 */
  	int (*move_rows)(struct udevice *dev, uint rowdst, uint rowsrc,
  			  uint count);
  
  	/**
  	 * set_row() - Set the colour of a text row
  	 *
  	 * Every pixel contained within the text row is adjusted
  	 *
  	 * @dev:	Device to adjust
  	 * @row:	Text row to adjust (0=top)
  	 * @clr:	Raw colour (pixel value) to write to each pixel
  	 * @return 0 if OK, -ve on error
  	 */
  	int (*set_row)(struct udevice *dev, uint row, int clr);
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  	/**
  	 * entry_start() - Indicate that text entry is starting afresh
  	 *
  	 * Consoles which use proportional fonts need to track the position of
  	 * each character output so that backspace will return to the correct
  	 * place. This method signals to the console driver that a new entry
  	 * line is being start (e.g. the user pressed return to start a new
  	 * command). The driver can use this signal to empty its list of
  	 * positions.
  	 */
  	int (*entry_start)(struct udevice *dev);
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  	/**
  	 * backspace() - Handle erasing the last character
  	 *
  	 * With proportional fonts the vidconsole uclass cannot itself erase
  	 * the previous character. This optional method will be called when
  	 * a backspace is needed. The driver should erase the previous
  	 * character and update the cursor position (xcur_frac, ycur) to the
  	 * start of the previous character.
  	 *
  	 * If not implement, default behaviour will work for fixed-width
  	 * characters.
  	 */
  	int (*backspace)(struct udevice *dev);
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  };
  
  /* Get a pointer to the driver operations for a video console device */
  #define vidconsole_get_ops(dev)  ((struct vidconsole_ops *)(dev)->driver->ops)
  
  /**
   * vidconsole_putc_xy() - write a single character to a position
   *
   * @dev:	Device to write to
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   * @x_frac:	Fractional pixel X position (0=left-most pixel) which
   *		is the X position multipled by VID_FRAC_DIV.
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   * @y:		Pixel Y position (0=top-most pixel)
   * @ch:		Character to write
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   * @return number of fractional pixels that the cursor should move,
   * if all is OK, -EAGAIN if we ran out of space on this line, other -ve
   * on error
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   */
  int vidconsole_putc_xy(struct udevice *dev, uint x, uint y, char ch);
  
  /**
   * vidconsole_move_rows() - Move text rows from one place to another
   *
   * @dev:	Device to adjust
   * @rowdst:	Destination text row (0=top)
   * @rowsrc:	Source start text row
   * @count:	Number of text rows to move
   * @return 0 if OK, -ve on error
   */
  int vidconsole_move_rows(struct udevice *dev, uint rowdst, uint rowsrc,
  			 uint count);
  
  /**
   * vidconsole_set_row() - Set the colour of a text row
   *
   * Every pixel contained within the text row is adjusted
   *
   * @dev:	Device to adjust
   * @row:	Text row to adjust (0=top)
   * @clr:	Raw colour (pixel value) to write to each pixel
   * @return 0 if OK, -ve on error
   */
  int vidconsole_set_row(struct udevice *dev, uint row, int clr);
  
  /**
   * vidconsole_put_char() - Output a character to the current console position
   *
   * Outputs a character to the console and advances the cursor. This function
   * handles wrapping to new lines and scrolling the console. Special
   * characters are handled also: 
  , \r, \b and \t.
   *
   * The device always starts with the cursor at position 0,0 (top left). It
   * can be adjusted manually using vidconsole_position_cursor().
   *
   * @dev:	Device to adjust
   * @ch:		Character to write
   * @return 0 if OK, -ve on error
   */
  int vidconsole_put_char(struct udevice *dev, char ch);
  
  /**
   * vidconsole_position_cursor() - Move the text cursor
   *
   * @dev:	Device to adjust
   * @col:	New cursor text column
   * @row:	New cursor text row
   * @return 0 if OK, -ve on error
   */
  void vidconsole_position_cursor(struct udevice *dev, unsigned col,
  				unsigned row);
  
  #endif