10 May, 2009

1 commit


30 Jul, 2008

2 commits


17 May, 2008

1 commit


14 Dec, 2006

1 commit

  • All kcalloc() calls of the form "kcalloc(1,...)" are converted to the
    equivalent kzalloc() calls, and a few kcalloc() calls with the incorrect
    ordering of the first two arguments are fixed.

    Signed-off-by: Robert P. J. Day
    Cc: Jeff Garzik
    Cc: Alan Cox
    Cc: Dominik Brodowski
    Cc: Adam Belay
    Cc: James Bottomley
    Cc: Greg KH
    Cc: Mark Fasheh
    Cc: Trond Myklebust
    Cc: Neil Brown
    Signed-off-by: Andrew Morton
    Signed-off-by: Linus Torvalds

    Robert P. J. Day
     

25 Apr, 2006

1 commit


02 Apr, 2006

1 commit


27 Mar, 2006

1 commit


19 Feb, 2006

1 commit


31 Oct, 2005

1 commit

  • I recently picked up my older work to remove unnecessary #includes of
    sched.h, starting from a patch by Dave Jones to not include sched.h
    from module.h. This reduces the number of indirect includes of sched.h
    by ~300. Another ~400 pointless direct includes can be removed after
    this disentangling (patch to follow later).
    However, quite a few indirect includes need to be fixed up for this.

    In order to feed the patches through -mm with as little disturbance as
    possible, I've split out the fixes I accumulated up to now (complete for
    i386 and x86_64, more archs to follow later) and post them before the real
    patch. This way this large part of the patch is kept simple with only
    adding #includes, and all hunks are independent of each other. So if any
    hunk rejects or gets in the way of other patches, just drop it. My scripts
    will pick it up again in the next round.

    Signed-off-by: Tim Schmielau
    Signed-off-by: Andrew Morton
    Signed-off-by: Linus Torvalds

    Tim Schmielau
     

28 May, 2005

1 commit

  • This patch adds dummy gameport_register_port, gameport_unregister_port
    and gameport_set_phys functions to gameport.h for the case when a driver
    can't use gameport.

    This fixes the compilation of some OSS drivers with GAMEPORT=n without
    the need to #if inside every single driver.

    This patch also removes the non-working and now obsolete SOUND_GAMEPORT.

    This patch is also an alternative solution for ALSA drivers with similar
    problems (but #if's inside the drivers might have the advantage of
    saving some more bytes of gameport is not available).

    The only user-visible change is that for GAMEPORT=m the affected OSS
    drivers are now allowed to be built statically (but they won't have
    gameport support).

    Signed-off-by: Adrian Bunk
    Signed-off-by: Vojtech Pavlik
    Signed-off-by: Dmitry Torokhov

    Adrian Bunk
     

17 Apr, 2005

1 commit

  • Initial git repository build. I'm not bothering with the full history,
    even though we have it. We can create a separate "historical" git
    archive of that later if we want to, and in the meantime it's about
    3.2GB when imported into git - space that would just make the early
    git days unnecessarily complicated, when we don't have a lot of good
    infrastructure for it.

    Let it rip!

    Linus Torvalds