v4l2-dev.rst 14.9 KB

Video device' s internal representation

The actual device nodes in the /dev directory are created using the :c:type:`video_device` struct (v4l2-dev.h). This struct can either be allocated dynamically or embedded in a larger struct.

To allocate it dynamically use :c:func:`video_device_alloc`:

struct video_device *vdev = video_device_alloc();

if (vdev == NULL)
        return -ENOMEM;

vdev->release = video_device_release;

If you embed it in a larger struct, then you must set the release() callback to your own function:

struct video_device *vdev = &my_vdev->vdev;

vdev->release = my_vdev_release;

The release() callback must be set and it is called when the last user of the video device exits.

The default :c:func:`video_device_release` callback currently just calls kfree to free the allocated memory.

There is also a ::c:func:`video_device_release_empty` function that does nothing (is empty) and should be used if the struct is embedded and there is nothing to do when it is released.

You should also set these fields of :c:type:`video_device`:

If you use :c:type:`v4l2_ioctl_ops`, then you should set :c:type:`video_device`->unlocked_ioctl to :c:func:`video_ioctl2` in your :c:type:`v4l2_file_operations` struct.

In some cases you want to tell the core that a function you had specified in your :c:type:`v4l2_ioctl_ops` should be ignored. You can mark such ioctls by calling this function before :c:func:`video_register_device` is called:

:c:func:`v4l2_disable_ioctl <v4l2_disable_ioctl>` (:c:type:`vdev <video_device>`, cmd).

This tends to be needed if based on external factors (e.g. which card is being used) you want to turns off certain features in :c:type:`v4l2_ioctl_ops` without having to make a new struct.

The :c:type:`v4l2_file_operations` struct is a subset of file_operations. The main difference is that the inode argument is omitted since it is never used.

If integration with the media framework is needed, you must initialize the :c:type:`media_entity` struct embedded in the :c:type:`video_device` struct (entity field) by calling :c:func:`media_entity_pads_init`:

struct media_pad *pad = &my_vdev->pad;
int err;

err = media_entity_pads_init(&vdev->entity, 1, pad);

The pads array must have been previously initialized. There is no need to manually set the struct media_entity type and name fields.

A reference to the entity will be automatically acquired/released when the video device is opened/closed.

ioctls and locking

The V4L core provides optional locking services. The main service is the lock field in struct :c:type:`video_device`, which is a pointer to a mutex. If you set this pointer, then that will be used by unlocked_ioctl to serialize all ioctls.

If you are using the :ref:`videobuf2 framework <vb2_framework>`, then there is a second lock that you can set: :c:type:`video_device`->queue->lock. If set, then this lock will be used instead of :c:type:`video_device`->lock to serialize all queuing ioctls (see the previous section for the full list of those ioctls).

The advantage of using a different lock for the queuing ioctls is that for some drivers (particularly USB drivers) certain commands such as setting controls can take a long time, so you want to use a separate lock for the buffer queuing ioctls. That way your VIDIOC_DQBUF doesn't stall because the driver is busy changing the e.g. exposure of the webcam.

Of course, you can always do all the locking yourself by leaving both lock pointers at NULL.

If you use the old :ref:`videobuf framework <vb_framework>` then you must pass the :c:type:`video_device`->lock to the videobuf queue initialize function: if videobuf has to wait for a frame to arrive, then it will temporarily unlock the lock and relock it afterwards. If your driver also waits in the code, then you should do the same to allow other processes to access the device node while the first process is waiting for something.

In the case of :ref:`videobuf2 <vb2_framework>` you will need to implement the wait_prepare() and wait_finish() callbacks to unlock/lock if applicable. If you use the queue->lock pointer, then you can use the helper functions :c:func:`vb2_ops_wait_prepare` and :c:func:`vb2_ops_wait_finish`.

The implementation of a hotplug disconnect should also take the lock from :c:type:`video_device` before calling v4l2_device_disconnect. If you are also using :c:type:`video_device`->queue->lock, then you have to first lock :c:type:`video_device`->queue->lock followed by :c:type:`video_device`->lock. That way you can be sure no ioctl is running when you call :c:func:`v4l2_device_disconnect`.

Video device registration

Next you register the video device with :c:func:`video_register_device`. This will create the character device for you.

err = video_register_device(vdev, VFL_TYPE_GRABBER, -1);
if (err) {
        video_device_release(vdev); /* or kfree(my_vdev); */
        return err;
}

If the :c:type:`v4l2_device` parent device has a not NULL mdev field, the video device entity will be automatically registered with the media device.

Which device is registered depends on the type argument. The following types exist:

  • VFL_TYPE_GRABBER: /dev/videoX for video input/output devices
  • VFL_TYPE_VBI: /dev/vbiX for vertical blank data (i.e. closed captions, teletext)
  • VFL_TYPE_RADIO: /dev/radioX for radio tuners
  • VFL_TYPE_SDR: /dev/swradioX for Software Defined Radio tuners
  • VFL_TYPE_TOUCH: /dev/v4l-touchX for touch sensors

The last argument gives you a certain amount of control over the device device node number used (i.e. the X in videoX). Normally you will pass -1 to let the v4l2 framework pick the first free number. But sometimes users want to select a specific node number. It is common that drivers allow the user to select a specific device node number through a driver module option. That number is then passed to this function and video_register_device will attempt to select that device node number. If that number was already in use, then the next free device node number will be selected and it will send a warning to the kernel log.

Another use-case is if a driver creates many devices. In that case it can be useful to place different video devices in separate ranges. For example, video capture devices start at 0, video output devices start at 16. So you can use the last argument to specify a minimum device node number and the v4l2 framework will try to pick the first free number that is equal or higher to what you passed. If that fails, then it will just pick the first free number.

Since in this case you do not care about a warning about not being able to select the specified device node number, you can call the function :c:func:`video_register_device_no_warn` instead.

Whenever a device node is created some attributes are also created for you. If you look in /sys/class/video4linux you see the devices. Go into e.g. video0 and you will see 'name', 'dev_debug' and 'index' attributes. The 'name' attribute is the 'name' field of the video_device struct. The 'dev_debug' attribute can be used to enable core debugging. See the next section for more detailed information on this.

The 'index' attribute is the index of the device node: for each call to :c:func:`video_register_device()` the index is just increased by 1. The first video device node you register always starts with index 0.

Users can setup udev rules that utilize the index attribute to make fancy device names (e.g. 'mpegX' for MPEG video capture device nodes).

After the device was successfully registered, then you can use these fields:

If the registration failed, then you need to call :c:func:`video_device_release` to free the allocated :c:type:`video_device` struct, or free your own struct if the :c:type:`video_device` was embedded in it. The vdev->release() callback will never be called if the registration failed, nor should you ever attempt to unregister the device if the registration failed.

video device debugging

The 'dev_debug' attribute that is created for each video, vbi, radio or swradio device in /sys/class/video4linux/<devX>/ allows you to enable logging of file operations.

It is a bitmask and the following bits can be set:

Mask Description
0x01 Log the ioctl name and error code. VIDIOC_(D)QBUF ioctls are only logged if bit 0x08 is also set.
0x02 Log the ioctl name arguments and error code. VIDIOC_(D)QBUF ioctls are only logged if bit 0x08 is also set.
0x04 Log the file operations open, release, read, write, mmap and get_unmapped_area. The read and write operations are only logged if bit 0x08 is also set.
0x08 Log the read and write file operations and the VIDIOC_QBUF and VIDIOC_DQBUF ioctls.
0x10 Log the poll file operation.

Video device cleanup

When the video device nodes have to be removed, either during the unload of the driver or because the USB device was disconnected, then you should unregister them with:

:c:func:`video_unregister_device` (:c:type:`vdev <video_device>`);

This will remove the device nodes from sysfs (causing udev to remove them from /dev).

After :c:func:`video_unregister_device` returns no new opens can be done. However, in the case of USB devices some application might still have one of these device nodes open. So after the unregister all file operations (except release, of course) will return an error as well.

When the last user of the video device node exits, then the vdev->release() callback is called and you can do the final cleanup there.

Don't forget to cleanup the media entity associated with the video device if it has been initialized:

:c:func:`media_entity_cleanup <media_entity_cleanup>` (&vdev->entity);

This can be done from the release callback.

helper functions

There are a few useful helper functions:

You can set/get driver private data in the video_device struct using:

:c:func:`video_get_drvdata <video_get_drvdata>` (:c:type:`vdev <video_device>`);

:c:func:`video_set_drvdata <video_set_drvdata>` (:c:type:`vdev <video_device>`);

Note that you can safely call :c:func:`video_set_drvdata` before calling :c:func:`video_register_device`.

And this function:

:c:func:`video_devdata <video_devdata>` (struct file *file);

returns the video_device belonging to the file struct.

The :c:func:`video_devdata` function combines :c:func:`video_get_drvdata` with :c:func:`video_devdata`:

:c:func:`video_drvdata <video_drvdata>` (struct file *file);

You can go from a :c:type:`video_device` struct to the v4l2_device struct using:

struct v4l2_device *v4l2_dev = vdev->v4l2_dev;
  • Device node name

The :c:type:`video_device` node kernel name can be retrieved using:

:c:func:`video_device_node_name <video_device_node_name>` (:c:type:`vdev <video_device>`);

The name is used as a hint by userspace tools such as udev. The function should be used where possible instead of accessing the video_device::num and video_device::minor fields.

video_device functions and data structures