02 Nov, 2011

1 commit

  • We need to redefine a connector as "connected" if it matches a window
    in the host preferred GUI layout.
    Otherwise "smart" window managers would turn on Xorg outputs that we don't
    want to be on.

    This reinstates the update_layout and adds the following information to
    the modesetting system.
    a) Connection status Equivalent to real hardware connection status
    b) Preferred mode Equivalent to real hardware reading EDID
    c) Host window position Equivalent to a real hardware scanout address
    dynamic register.

    It should be noted that there is no assumption here about what should be
    displayed and where. Only how to access the host windows.

    This also bumps minor to signal availability of the new IOCTL.

    Based on code originally written by Jakob Bornecrantz

    Signed-off-by: Thomas Hellstrom
    Signed-off-by: Dave Airlie

    Thomas Hellstrom
     

10 Oct, 2011

1 commit

  • Add a way to send DRM events down the gpu fifo by attaching them to
    fence objects. This may be useful for Xserver swapbuffer throttling and
    page-flip done notifications.

    Bump version to 2.2 to signal the availability of the FENCE_EVENT ioctl.

    Signed-off-by: Thomas Hellstrom
    Reviewed-by: Jakob Bornecrantz
    Signed-off-by: Dave Airlie

    Thomas Hellstrom
     

05 Oct, 2011

1 commit


06 Sep, 2011

7 commits

  • This bumps driver major version as a result of previous incompatible
    interface changes.

    In addition, a leftover command definition is removed from the
    vmwgfx_drm.h header.

    Also a strict version check is enforced on the exebuf ioctl.

    This is intended to be the last major bump before exiting staging.

    Signed-off-by: Thomas Hellstrom
    Signed-off-by: Dave Airlie

    Thomas Hellstrom
     
  • Will be needed for queries and drm event-driven throttling.

    As a benefit, they help avoid stale user-space fence handles.

    Signed-off-by: Thomas Hellstrom
    Reviewed-by: Jakob Bornecrantz
    Signed-off-by: Dave Airlie

    Thomas Hellstrom
     
  • This is needed before we introduce the fence objects.
    Otherwise this will be even more confusing. The plan is to use the following:

    seqno: A 32-bit sequence number that may be passed in the fifo.
    marker: Objects, carrying a seqno, that track fifo submission time. They
    are used for fifo lag based throttling.
    fence objects: Kernel space objects, possibly accessible from user-space and
    carrying a 32-bit seqno together with signaled status.

    Signed-off-by: Thomas Hellstrom
    Reviewed-by: Jakob Bornecrantz
    Signed-off-by: Dave Airlie

    Thomas Hellstrom
     
  • Since we don't allow user-space to map the fifo anymore,
    add a parameter to get fifo hw version and
    an ioctl to copy the 3D capabilities.

    Signed-off-by: Thomas Hellstrom
    Reviewed-by: Jakob Bornecranz
    Signed-off-by: Dave Airlie

    Thomas Hellstrom
     
  • This was previously used by user-space to check whether a fence
    sequence had passed or not.
    With fence objects that's not needed anymore.

    Signed-off-by: Thomas Hellstrom
    Reviewed-by: Jakob Bornecrantz
    Signed-off-by: Dave Airlie

    Thomas Hellstrom
     
  • It doesn't seem like its needed. If this turns out to be an incorrect
    assumption, we can reinstate it.

    Signed-off-by: Thomas Hellstrom
    Reviewed-by: Jakob Bornecrantz
    Signed-off-by: Dave Airlie

    Thomas Hellstrom
     
  • It was only used for bringup debugging, and probably doesn't work
    anymore. Remove it.

    Signed-off-by: Thomas Hellstrom
    Reviewed-by: Jakob Bornecrantz
    Signed-off-by: Dave Airlie

    Thomas Hellstrom
     

31 Mar, 2011

1 commit


06 Oct, 2010

1 commit


03 Jun, 2010

1 commit


11 Feb, 2010

2 commits


15 Dec, 2009

1 commit

  • This commit adds the vmwgfx driver for the VWware Virtual GPU aka SVGA.
    The driver is under staging the same as Nouveau and Radeon KMS. Hopefully
    the 2D ioctls are bug free and don't need changing, so that part of the
    API should be stable. But there there is a pretty big chance that the 3D API
    will change in the future.

    Signed-off-by: Thomas Hellström
    Signed-off-by: Jakob Bornecrantz
    Signed-off-by: Dave Airlie

    Jakob Bornecrantz