18 Aug, 2015

1 commit

  • This gamepad advertise 5 absolute axis while 4 are actually used.
    The second Z axis shows some garbage, so it has to be ignored by HID.
    The first Z axis and the Rz one are actually Rx and Ry. Remap them.

    We could also just remap and ignore the axis in .input_mapping(). I
    went ahead with .report_fixup() first, so here it is.

    Reported-by: Orivej Desh
    Tested-by: Orivej Desh
    Signed-off-by: Benjamin Tissoires
    Signed-off-by: Jiri Kosina

    Benjamin Tissoires