01 Nov, 2011

1 commit


27 Oct, 2010

1 commit


13 Oct, 2009

1 commit


29 Mar, 2009

1 commit


27 Mar, 2009

1 commit

  • * git://git.kernel.org/pub/scm/linux/kernel/git/gregkh/driver-core-2.6: (61 commits)
    Dynamic debug: fix pr_fmt() build error
    Dynamic debug: allow simple quoting of words
    dynamic debug: update docs
    dynamic debug: combine dprintk and dynamic printk
    sysfs: fix some bin_vm_ops errors
    kobject: don't block for each kobject_uevent
    sysfs: only allow one scheduled removal callback per kobj
    Driver core: Fix device_move() vs. dpm list ordering, v2
    Driver core: some cleanup on drivers/base/sys.c
    Driver core: implement uevent suppress in kobject
    vcs: hook sysfs devices into object lifetime instead of "binding"
    driver core: fix passing platform_data
    driver core: move platform_data into platform_device
    sysfs: don't block indefinitely for unmapped files.
    driver core: move knode_bus into private structure
    driver core: move knode_driver into private structure
    driver core: move klist_children into private structure
    driver core: create a private portion of struct device
    driver core: remove polling for driver_probe_done(v5)
    sysfs: reference sysfs_dirent from sysfs inodes
    ...

    Fixed conflicts in drivers/sh/maple/maple.c manually

    Linus Torvalds
     

25 Mar, 2009

1 commit


03 Mar, 2009

1 commit


27 Feb, 2009

1 commit

  • This patch updates the maple bus to support asynchronous block reads
    and writes as well as generally improving the quality of the code and
    supporting concurrency (all needed to support the Dreamcast visual
    memory unit - a driver will also be posted for that).

    Changes in the bus driver necessitate some changes in the two maple bus
    input drivers that are currently in mainline.

    As well as supporting block reads and writes this code clean up removes
    some poor handling of locks, uses an atomic status variable to serialise
    access to devices and more robusly handles the general performance
    problems of the bus.

    Signed-off-by: Adrian McMenamin
    Signed-off-by: Paul Mundt

    Adrian McMenamin
     

16 Dec, 2008

1 commit


04 Aug, 2008

3 commits


29 Jul, 2008

1 commit

  • This patch cleans up the handling of the maple bus queue to remove
    the risk of races when adding packets. It also removes references to the
    redundant connect and disconnect functions.

    Signed-off-by: Adrian McMenamin
    Signed-off-by: Paul Mundt

    Adrian McMenamin
     

26 Feb, 2008

1 commit

  • The maple bus driver that went into the kernel mainline in September 2007
    contained some bugs which were revealed by the update of the kobj code
    for the current release series. Unfortunately those bugs also helped
    ensure maple devices were properly detected. This patch (against the
    current git) now ensures that devices are properly detected again.

    (A previous attempt to fix this by delaying initialisation only partially
    fixed this - as became apparent when the bus was fully loaded)

    Signed-off-by: Adrian McMenamin
    Signed-off-by: Paul Mundt

    Adrian McMenamin
     

14 Feb, 2008

3 commits

  • Improve device detection for maple through longer delay

    Experience suggests that a much longer delay in setting up the Maple bus
    on the Dreamcast leads to better hardware detection.

    Signed-off-by: Adrian McMenamin
    Signed-off-by: Paul Mundt

    Adrian McMenamin
     
  • Replacement second-in-series patch:

    This patch fixes up memory leaks and, by delaying initialisation, makes
    device detection more robust.

    It also makes clearer the difference between struct maple_device and
    struct device, as well as cleaning up the interrupt request code
    (without changing its function in any way).

    Also now removes redundant registration checking.

    Signed-off-by: Adrian McMenamin
    Signed-off-by: Paul Mundt

    Adrian McMenamin
     
  • This patch is fundamentally about fixing up the whitespace problems
    introduced by my previous patch (that brought the code into mainline). A
    second patch will follow that will fix memory leaks. The two need to be
    applied sequentially.

    Signed-off-by: Adrian McMenamin
    Signed-off-by: Paul Mundt

    Adrian McMenamin
     

30 Oct, 2007

1 commit


21 Sep, 2007

1 commit

  • The Maple bus is SEGA's proprietary serial bus for peripherals
    (keyboard, mouse, controller etc). The bus is capable of some
    (limited) hotplugging and operates at up to 2 M/bits.

    Drivers of one sort or another existed/exist for 2.4 and a rudimentary
    port, which didn't support the 2.6 device driver model was also in
    existence.

    This driver - for the bus logic itself and for the keyboard (other
    drivers will follow) are based on the code and concepts of those old
    drivers but have lots of completely rewritten parts.

    I have the maple bus code as a built in now as that seems the sane and
    rational way to handle something like that - you either want the bus
    or you don't.

    Signed-off-by: Adrian McMenamin
    Signed-off-by: Paul Mundt

    Adrian McMenamin