02 Nov, 2017
1 commit
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Many source files in the tree are missing licensing information, which
makes it harder for compliance tools to determine the correct license.By default all files without license information are under the default
license of the kernel, which is GPL version 2.Update the files which contain no license information with the 'GPL-2.0'
SPDX license identifier. The SPDX identifier is a legally binding
shorthand, which can be used instead of the full boiler plate text.This patch is based on work done by Thomas Gleixner and Kate Stewart and
Philippe Ombredanne.How this work was done:
Patches were generated and checked against linux-4.14-rc6 for a subset of
the use cases:
- file had no licensing information it it.
- file was a */uapi/* one with no licensing information in it,
- file was a */uapi/* one with existing licensing information,Further patches will be generated in subsequent months to fix up cases
where non-standard license headers were used, and references to license
had to be inferred by heuristics based on keywords.The analysis to determine which SPDX License Identifier to be applied to
a file was done in a spreadsheet of side by side results from of the
output of two independent scanners (ScanCode & Windriver) producing SPDX
tag:value files created by Philippe Ombredanne. Philippe prepared the
base worksheet, and did an initial spot review of a few 1000 files.The 4.13 kernel was the starting point of the analysis with 60,537 files
assessed. Kate Stewart did a file by file comparison of the scanner
results in the spreadsheet to determine which SPDX license identifier(s)
to be applied to the file. She confirmed any determination that was not
immediately clear with lawyers working with the Linux Foundation.Criteria used to select files for SPDX license identifier tagging was:
- Files considered eligible had to be source code files.
- Make and config files were included as candidates if they contained >5
lines of source
- File already had some variant of a license header in it (even if
Reviewed-by: Philippe Ombredanne
Reviewed-by: Thomas Gleixner
Signed-off-by: Greg Kroah-Hartman
13 Oct, 2012
1 commit
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Signed-off-by: David Howells
Acked-by: Arnd Bergmann
Acked-by: Thomas Gleixner
Acked-by: Michael Kerrisk
Acked-by: Paul E. McKenney
Acked-by: Dave Jones
01 May, 2012
2 commits
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L2TPv3 defines an IP encapsulation packet format where data is carried
directly over IP (no UDP). The kernel already has support for L2TP IP
encapsulation over IPv4 (l2tp_ip). This patch introduces support for
L2TP IP encapsulation over IPv6.The implementation is derived from ipv6/raw and ipv4/l2tp_ip.
Signed-off-by: Chris Elston
Signed-off-by: James Chapman
Signed-off-by: David S. Miller -
This patch adds support for unmanaged L2TPv3 tunnels over IPv6 using
the netlink API. We already support unmanaged L2TPv3 tunnels over
IPv4. A patch to iproute2 to make use of this feature will be
submitted separately.Signed-off-by: Chris Elston
Signed-off-by: James Chapman
Signed-off-by: David S. Miller
27 Aug, 2011
1 commit
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Complete the work started with commit
6602a4baf4d1a73cc4685a39ef859e1c5ddf654c ('net: Make userland include
of netlink.h more sane').Signed-off-by: Ben Hutchings
Signed-off-by: David S. Miller
04 Apr, 2010
2 commits
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In L2TPv3, we need to create/delete/modify/query L2TP tunnel and
session contexts. The number of parameters is significant. So let's
use netlink. Userspace uses this API to control L2TP tunnel/session
contexts in the kernel.The previous pppol2tp driver was managed using [gs]etsockopt(). This
API is retained for backwards compatibility. Unlike L2TPv2 which
carries only PPP frames, L2TPv3 can carry raw ethernet frames or other
frame types and these do not always have an associated socket
family. Therefore, we need a way to use L2TP sessions that doesn't
require a socket type for each supported frame type. Hence netlink is
used.Signed-off-by: James Chapman
Reviewed-by: Randy Dunlap
Signed-off-by: David S. Miller -
This patch adds a new L2TPIP socket family and modifies the core to
handle the case where there is no UDP header in the L2TP
packet. L2TP/IP uses IP protocol 115. Since L2TP/UDP and L2TP/IP
packets differ in layout, the datapath packet handling code needs
changes too. Userspace uses an L2TPIP socket instead of a UDP socket
when IP encapsulation is required.We can't use raw sockets for this because the semantics of raw sockets
don't lend themselves to the socket-per-tunnel model - we need toSigned-off-by: David S. Miller