Commit d3352c9f1e8e2f2989d9686c8aa8acb4842fe75e
Committed by
Benjamin Herrenschmidt
1 parent
56ac72dba5
Exists in
master
and in
4 other branches
ps3fb/vram: Extract common GPU stuff into <asm/ps3gpu.h>
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: linux-fbdev-devel@lists.sourceforge.net Cc: Jim Paris <jim@jtan.com> Cc: Jens Axboe <axboe@kernel.dk> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Showing 6 changed files with 110 additions and 68 deletions Side-by-side Diff
arch/powerpc/include/asm/ps3.h
arch/powerpc/include/asm/ps3gpu.h
1 | +/* | |
2 | + * PS3 GPU declarations. | |
3 | + * | |
4 | + * Copyright 2009 Sony Corporation | |
5 | + * | |
6 | + * This program is free software; you can redistribute it and/or modify | |
7 | + * it under the terms of the GNU General Public License as published by | |
8 | + * the Free Software Foundation; version 2 of the License. | |
9 | + * | |
10 | + * This program is distributed in the hope that it will be useful, | |
11 | + * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | + * GNU General Public License for more details. | |
14 | + * | |
15 | + * You should have received a copy of the GNU General Public License | |
16 | + * along with this program. | |
17 | + * If not, see <http://www.gnu.org/licenses/>. | |
18 | + */ | |
19 | + | |
20 | +#ifndef _ASM_POWERPC_PS3GPU_H | |
21 | +#define _ASM_POWERPC_PS3GPU_H | |
22 | + | |
23 | +#include <linux/mutex.h> | |
24 | + | |
25 | +#include <asm/lv1call.h> | |
26 | + | |
27 | + | |
28 | +#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101 | |
29 | +#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102 | |
30 | + | |
31 | +#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600 | |
32 | +#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601 | |
33 | +#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602 | |
34 | + | |
35 | +#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32) | |
36 | + | |
37 | +#define L1GPU_DISPLAY_SYNC_HSYNC 1 | |
38 | +#define L1GPU_DISPLAY_SYNC_VSYNC 2 | |
39 | + | |
40 | + | |
41 | +/* mutex synchronizing GPU accesses and video mode changes */ | |
42 | +extern struct mutex ps3_gpu_mutex; | |
43 | + | |
44 | + | |
45 | +static inline int lv1_gpu_display_sync(u64 context_handle, u64 head, | |
46 | + u64 ddr_offset) | |
47 | +{ | |
48 | + return lv1_gpu_context_attribute(context_handle, | |
49 | + L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, | |
50 | + head, ddr_offset, 0, 0); | |
51 | +} | |
52 | + | |
53 | +static inline int lv1_gpu_display_flip(u64 context_handle, u64 head, | |
54 | + u64 ddr_offset) | |
55 | +{ | |
56 | + return lv1_gpu_context_attribute(context_handle, | |
57 | + L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, | |
58 | + head, ddr_offset, 0, 0); | |
59 | +} | |
60 | + | |
61 | +static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar, | |
62 | + u64 xdr_size, u64 ioif_offset) | |
63 | +{ | |
64 | + return lv1_gpu_context_attribute(context_handle, | |
65 | + L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP, | |
66 | + xdr_lpar, xdr_size, ioif_offset, 0); | |
67 | +} | |
68 | + | |
69 | +static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset, | |
70 | + u64 ioif_offset, u64 sync_width, u64 pitch) | |
71 | +{ | |
72 | + return lv1_gpu_context_attribute(context_handle, | |
73 | + L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, | |
74 | + ddr_offset, ioif_offset, sync_width, | |
75 | + pitch); | |
76 | +} | |
77 | + | |
78 | +#endif /* _ASM_POWERPC_PS3GPU_H */ |
arch/powerpc/platforms/ps3/setup.c
drivers/block/ps3vram.c
... | ... | @@ -17,6 +17,7 @@ |
17 | 17 | #include <asm/iommu.h> |
18 | 18 | #include <asm/lv1call.h> |
19 | 19 | #include <asm/ps3.h> |
20 | +#include <asm/ps3gpu.h> | |
20 | 21 | |
21 | 22 | |
22 | 23 | #define DEVICE_NAME "ps3vram" |
... | ... | @@ -46,8 +47,6 @@ |
46 | 47 | #define NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN 0x0000030c |
47 | 48 | #define NV_MEMORY_TO_MEMORY_FORMAT_NOTIFY 0x00000104 |
48 | 49 | |
49 | -#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601 | |
50 | - | |
51 | 50 | #define CACHE_PAGE_PRESENT 1 |
52 | 51 | #define CACHE_PAGE_DIRTY 2 |
53 | 52 | |
54 | 53 | |
... | ... | @@ -184,13 +183,10 @@ |
184 | 183 | priv->ctrl[CTRL_PUT] = FIFO_BASE + FIFO_OFFSET; |
185 | 184 | |
186 | 185 | /* asking the HV for a blit will kick the FIFO */ |
187 | - status = lv1_gpu_context_attribute(priv->context_handle, | |
188 | - L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, 0, | |
189 | - 0, 0, 0); | |
186 | + status = lv1_gpu_fb_blit(priv->context_handle, 0, 0, 0, 0); | |
190 | 187 | if (status) |
191 | - dev_err(&dev->core, | |
192 | - "%s: lv1_gpu_context_attribute failed %d\n", __func__, | |
193 | - status); | |
188 | + dev_err(&dev->core, "%s: lv1_gpu_fb_blit failed %d\n", | |
189 | + __func__, status); | |
194 | 190 | |
195 | 191 | priv->fifo_ptr = priv->fifo_base; |
196 | 192 | } |
197 | 193 | |
... | ... | @@ -206,13 +202,10 @@ |
206 | 202 | (priv->fifo_ptr - priv->fifo_base) * sizeof(u32); |
207 | 203 | |
208 | 204 | /* asking the HV for a blit will kick the FIFO */ |
209 | - status = lv1_gpu_context_attribute(priv->context_handle, | |
210 | - L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, 0, | |
211 | - 0, 0, 0); | |
205 | + status = lv1_gpu_fb_blit(priv->context_handle, 0, 0, 0, 0); | |
212 | 206 | if (status) |
213 | - dev_err(&dev->core, | |
214 | - "%s: lv1_gpu_context_attribute failed %d\n", __func__, | |
215 | - status); | |
207 | + dev_err(&dev->core, "%s: lv1_gpu_fb_blit failed %d\n", | |
208 | + __func__, status); | |
216 | 209 | |
217 | 210 | if ((priv->fifo_ptr - priv->fifo_base) * sizeof(u32) > |
218 | 211 | FIFO_SIZE - 1024) { |
drivers/ps3/ps3av_cmd.c
drivers/video/ps3fb.c
... | ... | @@ -37,21 +37,11 @@ |
37 | 37 | #include <asm/ps3av.h> |
38 | 38 | #include <asm/ps3fb.h> |
39 | 39 | #include <asm/ps3.h> |
40 | +#include <asm/ps3gpu.h> | |
40 | 41 | |
41 | 42 | |
42 | 43 | #define DEVICE_NAME "ps3fb" |
43 | 44 | |
44 | -#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101 | |
45 | -#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102 | |
46 | -#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600 | |
47 | -#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601 | |
48 | -#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602 | |
49 | - | |
50 | -#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32) | |
51 | - | |
52 | -#define L1GPU_DISPLAY_SYNC_HSYNC 1 | |
53 | -#define L1GPU_DISPLAY_SYNC_VSYNC 2 | |
54 | - | |
55 | 45 | #define GPU_CMD_BUF_SIZE (2 * 1024 * 1024) |
56 | 46 | #define GPU_FB_START (64 * 1024) |
57 | 47 | #define GPU_IOIF (0x0d000000UL) |
58 | 48 | |
59 | 49 | |
60 | 50 | |
61 | 51 | |
62 | 52 | |
... | ... | @@ -463,33 +453,27 @@ |
463 | 453 | src_offset += GPU_FB_START; |
464 | 454 | |
465 | 455 | mutex_lock(&ps3_gpu_mutex); |
466 | - status = lv1_gpu_context_attribute(ps3fb.context_handle, | |
467 | - L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, | |
468 | - dst_offset, GPU_IOIF + src_offset, | |
469 | - L1GPU_FB_BLIT_WAIT_FOR_COMPLETION | | |
470 | - (width << 16) | height, | |
471 | - line_length); | |
456 | + status = lv1_gpu_fb_blit(ps3fb.context_handle, dst_offset, | |
457 | + GPU_IOIF + src_offset, | |
458 | + L1GPU_FB_BLIT_WAIT_FOR_COMPLETION | | |
459 | + (width << 16) | height, | |
460 | + line_length); | |
472 | 461 | mutex_unlock(&ps3_gpu_mutex); |
473 | 462 | |
474 | 463 | if (status) |
475 | - dev_err(dev, | |
476 | - "%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n", | |
477 | - __func__, status); | |
464 | + dev_err(dev, "%s: lv1_gpu_fb_blit failed: %d\n", __func__, | |
465 | + status); | |
478 | 466 | #ifdef HEAD_A |
479 | - status = lv1_gpu_context_attribute(ps3fb.context_handle, | |
480 | - L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, | |
481 | - 0, frame_offset, 0, 0); | |
467 | + status = lv1_gpu_display_flip(ps3fb.context_handle, 0, frame_offset); | |
482 | 468 | if (status) |
483 | - dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n", | |
484 | - __func__, status); | |
469 | + dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__, | |
470 | + status); | |
485 | 471 | #endif |
486 | 472 | #ifdef HEAD_B |
487 | - status = lv1_gpu_context_attribute(ps3fb.context_handle, | |
488 | - L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, | |
489 | - 1, frame_offset, 0, 0); | |
473 | + status = lv1_gpu_display_flip(ps3fb.context_handle, 1, frame_offset); | |
490 | 474 | if (status) |
491 | - dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n", | |
492 | - __func__, status); | |
475 | + dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__, | |
476 | + status); | |
493 | 477 | #endif |
494 | 478 | } |
495 | 479 | |
496 | 480 | |
497 | 481 | |
498 | 482 | |
... | ... | @@ -1020,27 +1004,18 @@ |
1020 | 1004 | init_waitqueue_head(&ps3fb.wait_vsync); |
1021 | 1005 | |
1022 | 1006 | #ifdef HEAD_A |
1023 | - status = lv1_gpu_context_attribute(0x0, | |
1024 | - L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, | |
1025 | - 0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0); | |
1007 | + status = lv1_gpu_display_sync(0x0, 0, L1GPU_DISPLAY_SYNC_VSYNC); | |
1026 | 1008 | if (status) { |
1027 | - dev_err(&dev->core, | |
1028 | - "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: " | |
1029 | - "%d\n", | |
1009 | + dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n", | |
1030 | 1010 | __func__, status); |
1031 | 1011 | retval = -ENODEV; |
1032 | 1012 | goto err_close_device; |
1033 | 1013 | } |
1034 | 1014 | #endif |
1035 | 1015 | #ifdef HEAD_B |
1036 | - status = lv1_gpu_context_attribute(0x0, | |
1037 | - L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, | |
1038 | - 1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0); | |
1039 | - | |
1016 | + status = lv1_gpu_display_sync(0x0, 1, L1GPU_DISPLAY_SYNC_VSYNC); | |
1040 | 1017 | if (status) { |
1041 | - dev_err(&dev->core, | |
1042 | - "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: " | |
1043 | - "%d\n", | |
1018 | + dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n", | |
1044 | 1019 | __func__, status); |
1045 | 1020 | retval = -ENODEV; |
1046 | 1021 | goto err_close_device; |
... | ... | @@ -1070,7 +1045,7 @@ |
1070 | 1045 | &lpar_reports, &lpar_reports_size); |
1071 | 1046 | if (status) { |
1072 | 1047 | dev_err(&dev->core, |
1073 | - "%s: lv1_gpu_context_attribute failed: %d\n", __func__, | |
1048 | + "%s: lv1_gpu_context_allocate failed: %d\n", __func__, | |
1074 | 1049 | status); |
1075 | 1050 | goto err_gpu_memory_free; |
1076 | 1051 | } |
1077 | 1052 | |
... | ... | @@ -1137,13 +1112,10 @@ |
1137 | 1112 | ps3fb_videomemory.address, GPU_IOIF, xdr_lpar, |
1138 | 1113 | ps3fb_videomemory.size); |
1139 | 1114 | |
1140 | - status = lv1_gpu_context_attribute(ps3fb.context_handle, | |
1141 | - L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP, | |
1142 | - xdr_lpar, GPU_CMD_BUF_SIZE, | |
1143 | - GPU_IOIF, 0); | |
1115 | + status = lv1_gpu_fb_setup(ps3fb.context_handle, xdr_lpar, | |
1116 | + GPU_CMD_BUF_SIZE, GPU_IOIF); | |
1144 | 1117 | if (status) { |
1145 | - dev_err(&dev->core, | |
1146 | - "%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n", | |
1118 | + dev_err(&dev->core, "%s: lv1_gpu_fb_setup failed: %d\n", | |
1147 | 1119 | __func__, status); |
1148 | 1120 | retval = -ENXIO; |
1149 | 1121 | goto err_context_unmap; |