25 May, 2016

4 commits


18 Apr, 2015

1 commit

  • Sometimes, for example if the display is mounted in portrait mode or even if it
    is mounted landscape but rotated by 180 degrees, we need to rotate our content
    of the display respectively the framebuffer, so that user can read the messages
    which are printed out.

    For this we introduce the feature called "CONFIG_LCD_ROTATION", this may be
    defined in the board-configuration if needed. After this the lcd_console will
    be initialized with a given rotation from "vl_rot" out of "vidinfo_t" which is
    provided by the board specific code.

    If CONFIG_LCD_ROTATION is not defined, the console will be initialized with
    0 degrees rotation.

    Signed-off-by: Hannes Petermaier
    Signed-off-by: Hannes Petermaier
    Acked-by: Nikita Kiryanov
    [agust: fixed 'struct vidinfo' has no member named 'vl_rot' errors]
    Signed-off-by: Anatolij Gustschin

    Hannes Petermaier
     

10 Feb, 2015

1 commit

  • common/lcd code is full of platform-specific code and definitions, which
    ideally should reside with the respective driver code. Take a step towards that
    goal by moving platform-specific structs from lcd.h to their own header files.

    The structs for the generic case (the #else for all the platform-specific
    cases) is retained in lcd.h as the default case.

    Signed-off-by: Nikita Kiryanov
    Reviewed-by: Simon Glass
    Tested-by: Bo Shen
    Tested-by: Josh Wu
    Cc: Bo Shen
    Cc: Simon Glass
    Cc: Anatolij Gustschin

    Nikita Kiryanov